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> which file contains the sun's brightness? sky.cpp: ``` static const float DirectSunLux = 128'000.f; ```

> Unfortunately, the change in this value did not affect the lighting of the world. Likely, because changing sun also affects camera exposure and will equalize in the end. Check...

Hi, @dreimer1986 and thanks for report! I'm currently aware of at least one synchronization issue in engine related to swapchain. Can you run the game with `-v` commandline, to check...

> Looks like yes. I just added -v at the end of my batch file command line, if that's right? Yeah, but crash is not what you looking for -...

Linking [9816ed2](https://github.com/Try/OpenGothic/commit/9816ed26c01dd62beb4af70f6b4c46d2ae513c67), as maybe related

> Does this log.txt help in any way? Hi, unfortunately no, not really. This is pretty normal log, similar to what I have on NVidia/IntelUHD, with no error indication.

>This one is right, right? Yes. A bit old, but totally fine.

For now Gothic-Modding-Community is probably good enough. Even there not a lot of activity at this point.

Why we are still discussing this topic? There is already branch in GMC-dicord https://discord.com/channels/989316194148433950/1006242446860107888.

Added probe-caching; continue cleaning-up lightingcode: ![изображение](https://github.com/Try/OpenGothic/assets/122894/e421877d-0214-49e1-8d20-17e21a05e8bf) ~3k probes are recalculated each frame ~27k in total No SSAO/Bent-normal integration (yet?) Need to refine caching scheme: cache ray-hit instead of irradicance