Results 561 comments of Try

> I can build project locally, so if you give a clue where to investigate Sure! Linux related code is located in `OpenGothic/lib/Tempest/Engine/system/api/x11api.cpp`. For full-screen check there is: * `implIsFullscreen`...

> Check for fullscreen immediately after window is created, returns false because there no properties yet. In this place it's somewhat expected - this is only to check if window...

Hi, @telychko ! Can you please check build [b26f438](https://github.com/Try/OpenGothic/commit/b26f438a69a970620be97fb195d2fd07978653f1), if fullscreen now works as expected?

Mesh shader for spirv-cross: https://github.com/KhronosGroup/SPIRV-Cross/pull/2400, and https://github.com/KhronosGroup/SPIRV-Cross/pull/2401 are merged. Task shader on review: https://github.com/KhronosGroup/SPIRV-Cross/pull/2402

Hi @Alino ! > Is that possible, and is it something on the roadmap? Nothing concrete yet (and to be fair development here is sporadic and for fun), only some...

Hi, @sirsteve1 > NPC corpses stay forever. Some dead NPCs won't disappear. Some? Could it be, that they have been marked as `NPCTYPE_OCMAIN` (or similar)? > NPCs won't heal in...

> How could I check this? Share *.sav file and a list of npc's - I'll check in debug build. > When does resetPositionToTA is called? When game-state need to...

> NPC corpses stay forever Should be fixed in af1dfd823a7607371d63dfe44cccb1c3e4d6161f

Hi, @sirsteve1 ! I've tested last case; > When using fear next to orcs, the game crashes immediately. So far no reproduction on MinGW/debug. No mods on my side. Can...

Since change most-likely will affect the engine, can you please provide api proposal on how swapchain should be created now? Afaik in Metal it's as simple as setting `metalLayer.wantsExtendedDynamicRangeContent =...