Results 561 comments of Try

> Anyways, some AO feeding on your GI implementation is also needed I do simply multiply GI by AO (what is not correct, but give at least some detail). Here...

> Is it possible to further adjust AO so that it would work not only by seeking intersecting geometry but also volumetrically, with respect to how your GI works by...

> gradually shading the whole interior? Scene above is not interior: ![изображение](https://github.com/Try/OpenGothic/assets/122894/825d4d5a-ab51-45fd-bd51-aeca0bd979d1) When it comes to castle wall, it expected to be split 50:50, between ray-misses (samples sky-color) and hit...

2k shadowmap unfortunately not good enough to take care of shadow-term. Also secondary-bounces are disabled, as I'm debugging atm. ![изображение](https://github.com/Try/OpenGothic/assets/122894/1f2dd6d3-cfad-4f7b-8bd3-3e8b7a432c7f) ![изображение](https://github.com/Try/OpenGothic/assets/122894/f7dce795-9be2-476f-a0a3-6e24a63a9341) almost like lumen: ![изображение](https://github.com/Try/OpenGothic/assets/122894/059953c5-2fa9-4854-8259-eb525d4fa78b)

Debug view of ray-hits (needed to evaluate solution for secondary bounces): ![изображение](https://github.com/Try/OpenGothic/assets/122894/4b787f10-3243-4276-829b-fadd948df55c) ![изображение](https://github.com/Try/OpenGothic/assets/122894/ee0ed8a8-6720-4c64-a8e3-e6ec729ed766)

Been evaluating different approaches for iradiance cache and secondary bounces. Unlike Lumen, in OpenGothic we cannot do offline baking, and have to have runtime solution for gi-scene. Here example of...

Hi, @Karti200 and thanks for report! Can you please attach log.txt file? Thanks

Hi, @TomDev234 and thanks for report! It seem one of the shaders failed to compile on your machine. Unfortunately, it's very hard to tell which one it was - so...

@TomDev234 As mentioned before: unfortunately there is not enough information in crash. Basically all known so far, it that on of compute shaders, that works on M1, cannot be compiled...

Hi, @TomDev234 and thanks for update > Compiler encountered an internal error: I Seem to be a driver bug. I've reported this issue on apple developer forum, here: https://developer.apple.com/forums/thread/772346 >...