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Some more screenshoots: ![изображение](https://github.com/Try/OpenGothic/assets/122894/3ea3b5a7-4285-4076-98e0-fa34a70f8bd0) ![изображение](https://github.com/Try/OpenGothic/assets/122894/d1a05a52-a7f9-427c-9284-8a513a5efa02) ![изображение](https://github.com/Try/OpenGothic/assets/122894/8e4c03e7-65de-4d6b-be6d-e3e757f3aebc)

Rework for probe-grid lod: ![изображение](https://github.com/Try/OpenGothic/assets/122894/dc10bdba-c4db-434f-bf93-f479b1dcdd73) Now probes do have almost consistent distribution in screen-space with similar budget

Still working on secondary bounces. More screenshots: ![изображение](https://github.com/Try/OpenGothic/assets/122894/0ff59af3-48fe-4bfb-b3ef-3931f74b6c6c) ![изображение](https://github.com/Try/OpenGothic/assets/122894/b537639d-3224-426c-9b82-56e292ef1f12) ![изображение](https://github.com/Try/OpenGothic/assets/122894/f022c229-e7f8-45f3-ab55-9486654e0178) ![изображение](https://github.com/Try/OpenGothic/assets/122894/128f4726-4eba-4a14-8e0f-af83683e6ae4)

black-and-white version ![изображение](https://github.com/Try/OpenGothic/assets/122894/ad024538-8f37-44db-94b8-29626401e8aa)

Metal backend also works now: ![изображение](https://github.com/Try/OpenGothic/assets/122894/aecb3381-6c3f-4b17-b26b-9ffd92a9b61f) Not much FPS on M1, yet still happy that Metal-backed now has less bugs :)

Updated albedo-fetch heuristics: ![изображение](https://github.com/Try/OpenGothic/assets/122894/96be7557-5cda-4caa-b4e6-2e396ccfa6ff) Notes: albedo-fetch is a horrible hack that enables usage photo-texture of vanilla game, and attempts to extract usable color information

Working on narrowing down, what is not working. When similar view-angle rendered with `albedo=0.9` image look correct: ![изображение](https://github.com/Try/OpenGothic/assets/122894/433382fe-19c7-4374-8168-493b64d1fc8f)

Still tuning textures/color-bleeding. GI: ![изображение](https://github.com/Try/OpenGothic/assets/122894/c4f4339b-14fa-48b1-8d1e-57d92564fb74) No-GI: ![изображение](https://github.com/Try/OpenGothic/assets/122894/af3188b1-c187-4c89-ae64-c71fbe657659)

Going thru https://physicallybased.info Sun (above atmosphere): 143'000.f -> 128'000.f Sun (on land): engine results in ~100.000f, matches real world observation Sky (median) was ~3% of sun-light (too low), after changing...

Main issue with GI (or lighting in general), when it comes to gothic, are materials. Or should I say - lack there of. GI (and diffuse lighting) needs albedo data,...