Gothic I and II: Hang after main menu on Intel(R) Arc(TM) B580 Graphics
Describe the bug After the King Rhobar introcuction video it does never enter the real game, it dies before that. Same on GII after the Addon extra video. same with no extra paramters and all stuff active
Save-game/Log-file/Screenshots/Video Not needed as you just need to start the game.
Hi, @dreimer1986 and thanks for report!
I'm currently aware of at least one synchronization issue in engine related to swapchain.
Can you run the game with -v commandline, to check if it's similar?
Looks like yes. I just added -v at the end of my batch file command line, if that's right?
Looks like yes. I just added -v at the end of my batch file command line, if that's right?
Yeah, but crash is not what you looking for - those logs are in log.txt :)
And also vulkan sdk is required to be installed.
Linking 9816ed2, as maybe related
I see, gonna try out the latest build later at home and if it still fails, I will try to install SDK and send in the true logs.
Does this log.txt help in any way?
OpenGothic v1.0.3064
unable to load archive: "F:/SteamLibrary/steamapps/common/Gothic/Data/Union.vdf", reason: VFS disk signature not recognized: "Detected unsupported Union disk"
unable to load archive: "F:/SteamLibrary/steamapps/common/Gothic/Data/$Templates$/ZUNIONUTILS.DLL", reason: VFS disk signature not recognized: "Detected unsupported Union disk"
unable to load archive: "F:/SteamLibrary/steamapps/common/Gothic/Data/$Templates$/ZBINKFIX.DLL", reason: VFS disk signature not recognized: "Detected unsupported Union disk"
unable to load archive: "F:/SteamLibrary/steamapps/common/Gothic/Data/$Templates$/ZMOUSEFIX.DLL", reason: VFS disk signature not recognized: "Detected unsupported Union disk"
Switching music provider to 'GothicKit'
GPU = Intel(R) Arc(TM) B580 Graphics
Depth format = Depth32F Shadow format = Depth16
[dmusic] DmBand: Downloading instruments for band 'Menu'
[dmusic] DmBand: Downloading instruments for band 'Menu'
[dmusic] DmLoader: Automatic download of segment 'menu.sgt' succeeded
[dmusic] DmSegment: NULL passed to `DmSegment_release`
[dmusic] DmPerformance: Playing segment "Menu" (repeat 1/32000)
[dmusic] DmPerformance: Playing pattern 'MEN_01' (measure 1, length 36)
[dmusic] DmBand: Downloading instruments for band 'Menu'
[dmusic] DmBand: Downloading instruments for band 'Menu'
[dmusic] DmLoader: Automatic download of segment 'menu.sgt' succeeded
[zenkit] Parsing object [MeshAndBsp % 0 0]
[zenkit] Parsing chunk c000
[zenkit] Parsing chunk c010
[zenkit] Parsing chunk c040
[zenkit] Parsing chunk c045
[zenkit] Parsing chunk c050
[zenkit] Parsing chunk c0ff
[zenkit] Parsing object [VobTree % 0 0]
[zenkit] Parsing object [WayNet % 0 0]
[zenkit] Parsing object [EndMarker % 0 0]
[dmusic] DmPerformance: Playing segment "Composed Transition" (repeat 1/1)
[dmusic] DmPerformance: Playing segment "Menu" (repeat 1/32000)
[dmusic] DmPerformance: Playing pattern 'MEN_01' (measure 1, length 36)
[zenkit] detected invalid use of KEYWORD "ani" in "Model" block. Ignoring rest of script.
unable to load sound fx: WOOD_NIGHT2
[zenkit] Syntax error (line 3186, column 2): comments must start with two slashes
comb not found: t_FIREPLACE_Stand_2_S0 -> c_FP_STAND_2_S0_(c_FP_STAND_2_S0_2)
comb not found: t_FIREPLACE_S0_2_Stand -> c_FP_STAND_2_S0_(c_FP_STAND_2_S0_2)
alias not found: t_Walk_2_WalkBL -> t_walkL_2_Walk
alias not found: t_SwimF_2_Dive -> t_swim_2_dive
alias not found: t_SwimF_2_Dive -> t_swim_2_dive
addNpc: invalid waypoint
[zenkit] Syntax error (line 162, column 56): String not terminated
alias not found: r_Roam1 -> r_Scratch
alias not found: t_FallenB_2_Stand -> t_Fallen_2_Stand
[zenkit] detected invalid use of KEYWORD "*eventSFX" in "Model" block. Ignoring rest of script.
addNpc: invalid waypoint
addNpc: invalid waypoint
alias not found: t_FistWalkBL_2_FistWalk -> t_FistWalk_2_FistWalkL
[zenkit] Syntax error (line 3186, column 2): comments must start with two slashes
comb not found: t_FIREPLACE_Stand_2_S0 -> c_FP_STAND_2_S0_(c_FP_STAND_2_S0_2)
comb not found: t_FIREPLACE_S0_2_Stand -> c_FP_STAND_2_S0_(c_FP_STAND_2_S0_2)
alias not found: t_Walk_2_WalkBL -> t_walkL_2_Walk
[zenkit] Syntax error (line 55, column 104): String not terminated
[zenkit] Syntax error (line 55, column 117): String not terminated
[zenkit] detected invalid use of KEYWORD "aniAlias" in "Model" block. Ignoring rest of script.
[zenkit] Syntax error (line 138, column 55): String not terminated
comb not found: t_FIREPLACE_Stand_2_S0 -> c_FP_STAND_2_S0_(c_FP_STAND_2_S0_2)
comb not found: t_FIREPLACE_S0_2_Stand -> c_FP_STAND_2_S0_(c_FP_STAND_2_S0_2)
room not found: NLHU03
room not found: NLHU05
room not found: NLHU06
room not found: NLHU09
room not found: NLHU08
room not found: NLHU07
room not found: NLHU04
room not found: NLHU02
room not found: NLHU01
not implemented call [WLD_SETOBJECTROUTINE]
room not found: H TTE5
room not found: H TTE34
[zenkit] Accessing member "C_NPC.ID" without an instance set
[zenkit] Accessing member "C_NPC.NAME" without an instance set
room not found: NLHU03
room not found: NLHU05
room not found: NLHU06
room not found: NLHU09
room not found: NLHU08
room not found: NLHU07
room not found: NLHU04
room not found: NLHU02
room not found: NLHU01
room not found: H TTE5
room not found: H TTE34
[zenkit] Accessing member "C_NPC.ID" without an instance set
[zenkit] Accessing member "C_NPC.NAME" without an instance set
[zenkit] Accessing member "C_NPC.NAME" without an instance set
[zenkit] Accessing member "C_NPC.GUILD" without an instance set
[zenkit] Accessing member "C_NPC.GUILD" without an instance set
[zenkit] Accessing member "C_NPC.AIVAR" without an instance set
[zenkit] Accessing member "C_NPC.NAME" without an instance set
[zenkit] Accessing member "C_NPC.GUILD" without an instance set
[zenkit] Accessing member "C_NPC.AIVAR" without an instance set
not implemented call [mdl_applyrandomani]
not implemented call [mdl_applyrandomanifreq]
[dmusic] DmBand: Downloading instruments for band 'Orchestra'
[dmusic] DmBand: Downloading instruments for band 'Orchestra'
[dmusic] DmLoader: Automatic download of segment 'ban_day_std.sgt' succeeded
Does this log.txt help in any way?
Hi, unfortunately no, not really. This is pretty normal log, similar to what I have on NVidia/IntelUHD, with no error indication.
Hmm... OK.
This one is right, right?
This one is right, right?
Yes. A bit old, but totally fine.