Results 561 comments of Try

Thanks for investigating! Can you please check [c349d30](https://github.com/Try/OpenGothic/commit/c349d30422a60eb18d011e7d182386edb9184de0) ? My assumption that they do not support storage-image for 16-bit and 11-bit formats

Hm, Vulkan DB says that they are not supported... http://www.vulkan.gpuinfo.org/displayreport.php?id=18029#formats In Low-Q fog there is not a low going on: ``` // fog.frag vec4 fog(vec2 uv, float z) { float...

Xardas tower should look like this with 8-bit fog (almost same as 16-bit) ![изображение](https://github.com/Try/OpenGothic/assets/122894/8068fe0c-e9bd-4358-ab1e-2eead2e990d0) So, my assumption, that `fog_view_lut.comp` produces wrong results (nan/inf/crap). Can be due to lack of fpu-precision,...

> That didn't work, still drawing black instead of sceneLinear. > BTW, I get that this is taking away development effort from more useful things. Thanks for testing! Well now...

Hi, @Asloner and thanks for report! Based on the crash.log, script has invalid jumps outside of code region. It can be due to Ikarus/LeGo or broken mod. Can you also...

Manage to install it today. Menu has issue with empty byte-code. If assume that rest of menu.dat is executable - still doesn't work, byte-code is garbage. If ignore errors with...

Hi, In engine there is a `void focusEvent(Tempest::FocusEvent& event)`. However at lest on windows, OS reports focus event first and only then mouseClick. In widget system (non-native UI controls controlled...

Hi, @kmwagnera ! I've looked into the log, seem to be 2 issues there: ```c++ If primitiveFragmentShadingRateMeshShader is VK_TRUE then primitiveFragmentShadingRate also needs to be VK_TRUE. ``` Issue here is...

Can't quite fix it immediatly, as my windows-laptop died, but can do code-reviews.

> my windows-laptop died > The issue happens on my archlinux system... I mean I have nothing that can run vulkan at the moment :D