Try
Try
Hi, @BodyDub ! Does fix from #708 [58834c4](https://github.com/Try/OpenGothic/commit/58834c4523150b78310858dbf2947ec65b73999e) works for you as well?
Hi, @toolatetotheparty ! This screenshot, from worlfofplayers, is a somewhat outdated. Bach then there was no good solution for diffuse color remapping. For next release, planning for now to use...
To myself: One more paper about local-tonemapping: https://caibolun.github.io/RoG/tone_mapping.html
Hi, @sirsteve1 ! Barrier is not implemented: we do not support G1 officially
@CReimer , probably there is more investigation work than a actual coding. I'm not 100% sure how barrier works in vanilla: is it MOBSI or sphere baked into the engine...
> What do I have to do to get something human-readable out of all these VDF files? AFAIK there is https://github.com/lmichaelis/phoenix-studio and some union bases solutions(don't have link atm) >...
> Does this mean that the barrier is not controlled by a Daedalus script? Probably not. At least I'm not aware of any api that can be uses here. Meanwhile...
> .MSH format Afair `.MSH` is not a geometry format, but a mesh-hierarchy rather. @lmichaelis may know more, when it comes to file format. > warping BARRIERE.TGA which I'll do...
> Looks like the "Mighty Alien Dwarf" hid his UFO in the old camp dungeon? Or did they find Uranium down there? This is center of coordinate system. Possibly startup...
> I am all for friendship, but these bridge guards are not where they belong to. Fixed by c12efc12