Results 561 comments of Try

Blend `Mul` partially fixed: ![изображение](https://user-images.githubusercontent.com/122894/230792404-0945235f-aca1-48b8-8acf-b43ec6587d42.png) Partially - because there are blend modes `Mul` and `Mul2` in game files, Meaning/Use-cases of Mul2 are unknown, For `Mul` - assumption that it's old-school...

> The castle texture is VERY off recently ![изображение](https://github.com/Try/OpenGothic/assets/122894/22aa5373-dd7d-42a5-a2f5-ce862507652c) There is a decal polygon on top of castle in the game; that uses sometimes `phoenix::alpha_function::default_`, sometimes `phoenix::alpha_function::blend`; with `alpha_weight==0`. In...

Hi, @KhazAkar and thanks for reporting! Issue was in shader renaming - forgot to rename in one of the spots. Should be fixed here [c80c9c9](https://github.com/Try/OpenGothic/commit/c80c9c9519077bfcaa72152e41ad562fb779cade)

@KhazAkar > (RADV NAVI14) It might be known driver bug, check `-ms 0` or `-rt 0` or both

Seem to be duplicate if https://github.com/Try/OpenGothic/issues/520 Don't know why but on Linux, builds from CI may sporadically crash, while local build do not. Maybe mismatch of C++ runtime or something...

Closing as duplicate

Hi, @Nindaleth interesting report :) > disable some of the graphic settings via -rt 0 -ms 0 You don't need to do this part, if RT/Mesh is not supported it...

> BTW, I can only run OpenGothic on RPi4 once per boot. All following attempts crash .... platform-dependent problem in Tempest? Unlikely: there is nothing application can do to affect...

Yep, look correct to me

OK, so GBuffer and shadows are fine, but sceneLinear is not. In principle commenting stuff in rendering code, should be next step: ``` ... cmd.setFramebuffer({{sceneLinear, Tempest::Discard, Tempest::Preserve}}, {zbuffer, Tempest::Readonly}); drawShadowResolve(cmd,fId,*wview);...