Triang3l

Results 100 comments of Triang3l

The TEX LAYOUT crash has possibly been fixed in https://github.com/xenia-project/xenia/commit/b7a5c24bb1bc48afa2c5741758b6cbec144757a7. It became more likely to happen when I changed the descriptor heap logic to continue the heap from the previous...

You can safely skip non-movement commands by skipping their length. GoldSrc demo format shouldn't be very different from Quake's one.

Yes, and the vtbl4/vqtbl1q implementations for 32-bit and 64-bit swaps. I can try setting up the environment on my phone and write direct vrev versions, and possibly run some speed...

Probably HDR tone mapping never receiving the average luminance because GPU>CPU readback is not implemented, try `--d3d12_readback_resolve=true`, but performance will be terrible.

You need `d3d12_readback_resolve=true` in the config currently for eye adaptation to work correctly, to make it not overly bright, but it will massively drop the performance.

Considering there are 4 community modules (2 already listed on the website — though I'm not sure if we should add the old `premake-ndk` without a request from its author)...

@starkos Yes, I'll split it out here after browsing their code a bit more. Should I add https://github.com/IsCoolEntertainment/premake-ndk as well?

@starkos I think a subitem should be more user-friendly. I'm somewhat stuck regarding how features of the modules should be listed, however (while I think it's important to do so...

PCSX2 seems to have just the list of the commits between the one the build was made from and the latest as the changelog displayed in the GUI, I think...

Nets above barrels in the first mission fixed in https://github.com/xenia-project/xenia/commit/9d36c257b0f0c102d1012f40ab8fd5701296f0f6 and two follow-up typo fix commits (using discrete tessellation with triangle list primitive type — discrete can't be emulated perfectly...