Triang3l

Results 100 comments of Triang3l

May be some change in Node.js itself, I don't know, but it also fails for me now :(

Might be interesting to try to port the joystick code from Quake, have never played it with a gamepad, but why not (when I'm not too lazy to do it).

Probably caused by the dynamic vertex buffer rewrite. Dynamic vertex buffers are extremely messy and unpredictable in OpenGL, especially on mobile GPUs, I don't really know how to make the...

Particles still need at least to be spawned and destroyed on the CPU, so they will be resubmitted in some form anyway, changing position to base position, velocity and time...

Each file is for each namespace in the original Quake source code, I replaced things like `R_` with `R.`. Messier than the original Quake code, but it was alright for...

I temporarily disabled Web Audio API support because the synchronous version of `createBuffer` is now gone :( Maybe I'll make a fix later using `copyToChannel`.

Hi! I'm happy that you like the project! Yes, it's rewritten from scratch for more control over the code. While hosting the port on Chrome Web Store may be good...

Also, there are game-breaking issues with the release: you can't start new game (the button does nothing), load/save doesn't work, and the game is launched into E1M1 instead of the...

Also, Google Analytics is not what I really want to see in any distribution of WebQuake, sorry.