game-compatibility
game-compatibility copied to clipboard
415607E1 - Call of Duty 3
Tested on (https://github.com/xenia-project/xenia/commit/863217217ed0808579647cfc035f67f83069532e)
Issues:
Just black screen showing 3 in the corner
Log:
Screenshot(s):

Labels:
State-hang
using the latest master and canary, i can start a new game and watch the initial cutscene but it fades to black and then crashes. I'm using the 360 platinum hits disk with no updates. using the vulkan api i get a black screen with working audio BUT i can now get ingame. vulkan api log xenia.zip
Update
Goes in-game with verts and gpu corruptions and sometimes in mission fps goes to 7-12... sometimes xenia quits without error. sometimes xenia lost graphics device
Tested
On (https://github.com/xenia-project/xenia/commit/a0f486b0fa4195a8d78c682ff673e35fb8d4d716)
Issues
!> 00000004 Tessellation mode 0 is not implemented yet, only adaptive is partially available now - report the game to Xenia developers! !> 00000004 PM4_DRAW_INDX(336, 4, 0): Failed in backend
Unimplemented
w> 0000000C libav: is not implemented. Update your Libav version to the newest one from Git. If the problem still occurs, it means that your file has a feature which has not been implemented.
GPU
Writes to unk. register
- 0081
- 0082
- 1E4E
Log file
Screens

Labels
- state-gameplay
- gpu-corrupt-drawings
- tech-middleware-demonware
Nets above barrels in the first mission fixed in https://github.com/xenia-project/xenia/commit/9d36c257b0f0c102d1012f40ab8fd5701296f0f6 and two follow-up typo fix commits (using discrete tessellation with triangle list primitive type — discrete can't be emulated perfectly on PC GPUs, but the net looks like a net anyway).

Tested on https://github.com/xenia-project/xenia/commit/458e4e1a316d6e804cf2c19adc204b230ca75fcc
Issues:
Unable to start a game in split screen. Game freezes for split second, but does not proceed further.
Log:
Screenshot(s):
![https://i.imgur.com/RbrZnES.png]
Labels:
tech-engine-iw
running on intel 10850k rtx 3080 runs fine and smooth high frames, but once I get as far as throwing the smoke grenade during training it crashes. Also grass bug.
Running on Intel 10600KF, GTA 1660 Super
Game runs well. Grass bugs out and stretches out
Game crashed randomly after I got on the truck
Yeah. Game maybe running But when it will crash is unpredictable. As far as I understand it takes 2 minutes to crash.
Tested on xenia-project/xenia@458e4e1
Issues:
Unable to start a game in split screen. Game freezes for split second, but does not proceed further.
Log:
Screenshot(s):
![https://i.imgur.com/RbrZnES.png]
Labels:
tech-engine-iw
I also have the problem
Tested on: Xenia-Canary/Xenia-Canary@b4224ff
Issues:
I was able to start a mp match/map but after 5-10 mins in game it will crash
lighting is also a issue when testing the map Fuel Plant
Log:
Screenshots:

Tested on (https://github.com/xenia-canary/xenia-canary/commit/a25ea03a28de507b41539f84e6474e68590c7fcb)
Log: xenia.zip
Game Don't Crash Anymore and Single player is fully playable with some graphics glitch, aim is blurry sometime and grass stretching glitch is still there and xenia need to be restart after mission end save

Tested on (https://github.com/xenia-canary/xenia-canary/commit/911055c44fd334a5f12d0ce28f7d70c88fb17fd1)
Tip: use vsync=false to remove 30 FPS limiter in split-screen mode.
No visual changes since HaidenGrey's comment.
aim is blurry sometime
When I aim down sight, not only the environment is blurred, but also the HUD. for example, icon of the current target in War mode or flag in CTF mode.
grass stretching glitch
It definitely only affects the grass, because I don't see this glitch on maps without it. I tried changing all GPU and Vulkan settings in xenia-canary.config.toml, but none of this fixed the issue.
Tested on (xenia-canary/xenia-canary@911055c)
Tip: use
vsync=falseto remove 30 FPS limiter in split-screen mode.No visual changes since HaidenGrey's comment.
aim is blurry sometime
When I aim down sight, not only the environment is blurred, but also the HUD. for example, icon of the current target in War mode or flag in CTF mode.
![]()
grass stretching glitch
It definitely only affects the grass, because I don't see this glitch on maps without it. I tried changing all GPU and Vulkan settings in xenia-canary.config.toml, but none of this fixed the issue.
I get this same issue and then xenia crashes, has anyone found a fix for this yet?
Good news. Missing textures are back (but its alpha channel is broken) if render_target_path_d3d12 = "rov" used
render_target_path_d3d12 = "rtv"
render_target_path_d3d12 = "rov"
render_target_path_d3d12 = "rtv"
render_target_path_d3d12 = "rov"
Good news. Missing textures are back (but its alpha channel is broken) if
render_target_path_d3d12 = "rov"used
render_target_path_d3d12 = "rtv"
render_target_path_d3d12 = "rov"
render_target_path_d3d12 = "rtv"
render_target_path_d3d12 = "rov"
but the grass issue persists?
but the grass issue persists?
yes, you can see it in the last two screenshots





