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Issue connecting from WinQuake

Open Offliner33 opened this issue 7 years ago • 4 comments

I just tried hosting this on my local server and it works great. Server runs great and so does the client.

I've also read here that the server accepts connections from WinQuake and GLQuake. So, I fired up WinQuake and tried connecting. It fails 5 seconds in with only a "client to server keepalive" message. Looking at the server-console, it displays the message SV.ReadClientMessage: unknown command char and proceeds to remove the player.

I don't know if this is an issue with the server or my setup!

Offliner33 avatar Aug 29 '18 02:08 Offliner33

From WinQuake via Steam I get No Response.

LiamKarlMitchell avatar Dec 22 '18 04:12 LiamKarlMitchell

Please look at the network traffic first to see if packets even arrive.

SpiritQuaddicted avatar Apr 21 '19 11:04 SpiritQuaddicted

May be some change in Node.js itself, I don't know, but it also fails for me now :(

Triang3l avatar Apr 21 '19 14:04 Triang3l

Got a PR for it - Node no longer allows mutating Arraybuffers directly (you never were supposed to anyway)

efess avatar May 05 '19 20:05 efess