Tick

Results 22 issues of Tick

Labels: 1.6, Odyssey, Bug, low prio Error appears to be harmless. Crash Landing with a gravship destroys parts of it. In some cases, things get destroyed and then synced, which...

bug
low priority
1.6
odyssey

Labels: Enhancement, Good first issue Some method names are still written as string literals instead of using nameof(Thing.Tick). This makes it harder to quickly locate patched methods. It would be...

enhancement
good first issue
help wanted
low priority

Label: 1.6, Bug ~~Odyssey?!~~ ### Issue: In both single-faction and multi-faction play, in the quest when a shuttle crashes onto the map with friendly pawns to be defended, some of...

bug
1.6

1.6, Bug, Low prio (I think in 1.5 this has not been an issue - but not tested there) The path indicator for a drafted pawn is missing. You have...

bug
low priority
1.6

Label: 1.6, 1.5, Multifaction, desync, low prio (I only tested it in 1.5 once) Attacking a colony with a transport pod in multifaction play causes frequent desyncs as soon as...

low priority
1.5
multifaction
1.6

Label: Multifaction, 1.5, 1.6, Enhancement, low prio In the `FactionCreator`, we could make better use of various `ScenPart` methods such as `PreMapGenerate` and `PostGameStart`. Some of the code we've already...

enhancement
low priority
1.5
1.6

Label: 1.6, 1.5, enhancement, low prio ### Issue: Missing `Multiplayer.Client == null` Guard in `MultifactionPatches.cs` While working on the Camp Abandon fix #603 , I discovered that one of our...

enhancement
good first issue
low priority
1.5
1.6

**Label: Multifaction, Bug, 1.5** ### ModList: Prepatcher, Harmony, Core, Biotech, Ideology, Multiplayer ### Reproduce: 1. Be in a multifaction game 2. Create a new faction 3. Randomize a pawn until...

bug
1.5
multifaction

**Label: Multifaction, 1.6 (most likely 1.5, untested), Bug, Low Priority, Anomaly** ### Issue The StrangeSignal quest throws an error in multifaction games shortly after the quest is accepted. The quest...

bug
low priority
anomaly
multifaction
1.6

Hey, The work is still in progress, but I'm opening this draft PR to avoid losing any changes — and in case someone else wants to pick it up. I'm...

enhancement
help wanted
async
1.5