Tick

Results 22 issues of Tick

Label: 1.6, Odyssey Gravship multifaction implementation is completely missing and hasn't been tested.

multifaction
1.6
odyssey

Label: 1.6, Desync I’m not entirely sure about this one. We haven’t received any reports from others, but I’ve encountered it frequently myself. It might be tied to a specific...

desync
1.6

Label: Enhancement Read for more context: #632 @SokyranTheDragon proposes a change: https://github.com/rwmt/Multiplayer/pull/632#issuecomment-3217283333 In short: The proposal aims to ensure that syncing does not happen for the entire duration of any...

enhancement

Label: 1.6, desync Sync repair dev gizmo in: CompBreakdownable.CompGetGizmoExtra I didn’t do it because no separate lambda was created for the gizmo. It might be fine to just synchronize the...

desync
1.6

Label: 1.6, Odyssey, Enhancement #635 might just be a temporary fix and needs to be revisited. I couldn’t find a proper explanation or a better solution for this issue.

enhancement
1.6
odyssey

Label: 1.6, Odyssey, Bug, low prio, Desync Not game-breaking - resync works fine. Reproduce: - Use gravship to fly to an anchored map - Press abort landing - Sometimes the...

bug
desync
low priority
1.6

Label: 1.6, Odyssey, Enhancement, Low Priority The current implementation of Gravship uses sessions to pause the game in certain situations. This works fine for all cases except the session used...

enhancement
low priority
1.6
odyssey

Label: 1.6, Odyssey, Enhancement Currently, the last timespeed is set after the gravship lands. In singleplayer, it gets reset to normal. We should do the same in multiplayer as well.

enhancement
1.6
odyssey

Label: 1.6 There’s a working solution for Prepatcher: https://github.com/Zetrith/Prepatcher/pull/30. I’ve personally tested the Provocation Ritual, and we’ve also received feedback that this version is functioning as expected. We previously encountered...

1.6

Label: 1.6, Odyssey, Low Prio, Bug Reproduce: - Start new game with gravship scenario - Host server - Save Game - Quit - Host same save again ``` Called DrawWorldLayers()...

bug
low priority
1.6
odyssey