Tick
Tick
Or could it be because the save starts on the world map while a gravship traversal is happening?
~~### Cannot Reproduce the Reported Desync Issue~~ ~~Mods used:~~ ~~- Prepatcher, Harmony, Core, Biotech, Multiplayer (latest Steam version)~~ ~~Testing setup:~~ ~~- Two local instances~~ ~~Steps Taken:~~ ~~- Created a new...
> one more thing is that going through an unclaimed door won't be able to make room inside visiable, No sure for the reason yet. Fixed by #681 when merged....
https://github.com/rwmt/Multiplayer/blob/fd405999f7a08a992acddea6c1108f94297f6646/Source/Client/Patches/GravshipTravelSessionPatches.cs#L284-L304 I post the harmony patch details, because I'm not sure what happens with the link above when the file gets changed. `[HarmonyPatch(typeof(WorldComponent_GravshipController), nameof(WorldComponent_GravshipController.LandingEnded))]` I think this might be the...
I’ve started working on this a bit on the site - can’t stay away completely :D
Here is a build for that version: [Prepatcher(2).zip](https://github.com/user-attachments/files/21945935/Prepatcher.2.zip) Made by: https://github.com/jikulopo
Label: Bug, Multifaction, 1.6, High prio I investigated that problem a few weeks ago, but I don’t have time to finish it right now. **Problem:** Storyteller of Faction A generates...
I don’t think there was a problem earlier, since I started checking from the beginning of the system (`Storyteller.Tick`) and this has been the first occurrence that seemed odd. Could...
Ok - It does not happen on every attack - I think the target site needs a turret?! Just a guess. It might even be a problem in normal mp...
I think it happens everytime - if a turret is present. Use this 1.6 save: [Multi shuttle.zip](https://github.com/user-attachments/files/21740121/Multi.shuttle.zip) Attack this: