SubDrag

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It uses "Pitch Bend Previous Note" which was never really fully flushed out or supported in output.

Did you set the loop point properly? It can be difficult to do properly.

I am guessing you didn't do the proper spot. It uses exact timestamps in midi units. You need to use the absolute timestamp of when to loop.

I'd need to see the midi, but if you export with debug on you can see resulting file and check loop spot. Likely off.

That's just for reference for anyone interested in learning how it was done - patches are already available here https://github.com/jombo23/N64-Tools/tree/master/Game%20Patches

There's no universal way - it's a lot of work every game.

All the Turok games are supported by N64 Sound Tool.

I agree - the examples need a ton of work. The Serialize/Deserialize should really fan through almost all parts of all the different type in a normal parsing way. They're...

In almost all cases ctl is before tbl though - so it'd involve adjusting ROM offsets, which is why I don't let you adjust it - also it uses those...