SubDrag

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Yeah an attempt would help me see if there is a pattern. Is it only the drum track always off? Those are a bit different for Factor 5. Against which...

Thanks that was really helpful. OK, I think getting closer. It seems the instruments were assigned wrong...it was using the channel, instead of the instrument. Getting better but no all...

I found one more problem a moment ago. Just to be safe regrab and see instruments if they're OK now. Hmm drum track may be special, but maybe let's worry...

OK I found out I was using the wrong sampling rate on instruments...can you redownload and try again. It actually sounds like music now I think.

If you click preview it sounds decent, I think. The sampling rates should be better now though? I wonder if it's the special drum track mainly causing the problems. Are...

Sadly not all formats are included for import (DK64 included).

So the N64 Sound Tool can rip audio and speech from all MORT games. Rip is a strong word, it's kind of running through disassembled (at low level) code translated...

Sounds good, good luck. I did this before Ghidra - using Ghidra might not be a bad idea for it to make the code a little cleaner, once you find...

See this commit to fix the starting too early sound issue: https://github.com/jombo23/N64-Tools/commit/4fe107327f8a602097bed6ab57374612dc4d707a If you can make appropriate adjustments to fix issue. I see both sounds exactly matching in N64 that...

So the actual N64 game outputs raw 16-bit sound data. My toolchain spits out wav files, so that's a wav chunk. smpl is used for loops. Though this game doesn't...