SubDrag
SubDrag
Vibrato isn't supported for export. Midi doesn't support as much as the n64 sound engine does.
Tremolo, etc. I don't think there's a good way to encode in midi. I think someone suggested in the past maybe just putting them in as extra midi commands so...
Sorry now I remember - the vibrato on N64 is defined on the *instruments, not in the midi. That's why most games I don't support vibrato (using standard formats). Now...
Are you pressing inject first while on edited soundbank before write rom button? If you reopen the new rom in sound tool is it the updated sound or original?
I don't know the issues with any of these games in either gitlab issue. If you click the "Debug Text File", then output midis, it will generate the game's parsed...
Hard to say, but it does use the EAD Zelda format, which is one of the more challenging ones. Maybe if you have some specific ones to look at that...
The N64 Sound Tool will export the wav files with looping intact in the data (the loop points/counts). But most tools don't use the looping information. I believe Wavosaur is...
In Gex you say: "Only instruments 48 and 28 have sample detunes (of FD and FC respectively), while everything else is 0." All of the instruments have coarse and fine...
Yeah but Gex is really simple, and just coarse/fine tune. Midi has no changes to anything, no transposition. I guess unless you figure out some kind of reason for the...
This is a Factor 5 game. Did you try using Write DLS Combined banks? That should get you the more correct lookup.