SubDrag
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SubDrag
This game seems to also use hob/hmt, have you tried your tools on that one?
https://github.com/juj/MathGeoLib/blob/master/src/Geometry/Plane.cpp#L655 I believe should be like this: bool Plane::Intersects(const LineSegment &lineSegment, float *d) const { float t; bool success = IntersectLinePlane(normal, this->d, lineSegment.a, lineSegment.Dir(), t); const float lineSegmentLength = lineSegment.Length();...