SubDrag

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It's not matching numbers. You'll have to try them all unfortunately and find best one... Every game is specific and hardcoded music to bank in game code.

I imagine is a way, but I'm not familiar with it enough to have specific instructions on how to.

I took a quick look, for the record, I can't recreate this. I just added sounds in bank 0x25, till hit 0x30, add sound to end, and inject, and the...

Something is crashing in Bank 0F...not sure what Kaze did here? It's pulling the value 08DF02A0 (from 005845F0) which is way beyond end of the ROM, when added to sound...

Nothing looks out of the ordinary to me...sorry I don't know. Maybe you can mess and see if it's offset by one or something. Seems pretty standard...sng midis and one...

Sorry you're right, should be fixed now in latest push (that error, not the Toy Story other issues).

Did you ever take a song and see if was a fixed offset or what the correct instrument mapping was? It would help with original issue.

Are you able to analyze and see individually how far each is off? Or a pattern of some kind.

You'll have to be much more specific on what midi specifically, and when pitch bend should come.

Here's the debug parse - don't see any pitch bend events? https://pastebin.com/E3vrH4ET