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Issue tracker for Strata Source
After compiling a map made in Portal 2's hammer with P2CE, I noticed how the `beam_spotlights` looked much dimmer than in Portal 2. Here is an example (using the exact...
### Describe the bug When you use distvariant in a sound(script) after starting the sound you won't be able to stop it using StopSound (if playing via an ambient_generic). ###...
### What would this enhancement be for? Entity ### Describe your enhancement suggestion in more detail As I currently understand how parallax corrected cubemaps work, VBSP patches any materials with...
### Which component should be improved? Hammer ### Describe your feature suggestion in more detail A nice QoL feature in Hammer would be that `SetAnimation` and `SetAnimationNoReset` inputs show the...
### Which component should be improved? Hammer ### Describe your feature suggestion in more detail There are several examples of soundscape editors that have been created in the past, such...
### Describe the bug https://developer.valvesoftware.com/wiki/Logic_random_outputs In order to use the "OnTrigger" event properly, you have to use an offset of 1. This means that the first and last "Chance" option...
### Describe the bug Some Hammer dialogs do not properly block user interaction in the main program when opened. If the user opens one of these dialogs, it will be...
Original issue (by me): A potential idea could be to host a "lobby" and do simple file synchronization between the lobby on a single map. Changes would be queued with...
### Describe the bug With `cl_mirror_world 1`, the viewmodel lag/sway is reversed from how it should normally appear. All other aspects of viewmodel rendering are not flipped, which makes this...
### Describe the bug # NOTE: Before you ask, I have set the brightness to max on both games. I hate not being able to see. A picture is worth...