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Issue tracker for Strata Source

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After compiling a map made in Portal 2's hammer with P2CE, I noticed how the `beam_spotlights` looked much dimmer than in Portal 2. Here is an example (using the exact...

Type: Bug
What: Graphics
Status: Needs Testing
Type: Compat

### Describe the bug When you use distvariant in a sound(script) after starting the sound you won't be able to stop it using StopSound (if playing via an ambient_generic). ###...

Type: Bug
What: Audio

### What would this enhancement be for? Entity ### Describe your enhancement suggestion in more detail As I currently understand how parallax corrected cubemaps work, VBSP patches any materials with...

Type: Enhancement
What: Graphics

### Which component should be improved? Hammer ### Describe your feature suggestion in more detail A nice QoL feature in Hammer would be that `SetAnimation` and `SetAnimationNoReset` inputs show the...

Type: Feature
What: Entities

### Which component should be improved? Hammer ### Describe your feature suggestion in more detail There are several examples of soundscape editors that have been created in the past, such...

What: Hammer
Type: Feature
Hammer Phase: 3

### Describe the bug https://developer.valvesoftware.com/wiki/Logic_random_outputs In order to use the "OnTrigger" event properly, you have to use an offset of 1. This means that the first and last "Chance" option...

Type: Bug
What: Entities

### Describe the bug Some Hammer dialogs do not properly block user interaction in the main program when opened. If the user opens one of these dialogs, it will be...

Type: Bug
What: Hammer
Priority 4: Low
Size 5: Trivial

Original issue (by me): A potential idea could be to host a "lobby" and do simple file synchronization between the lobby on a single map. Changes would be queued with...

What: UI
What: Hammer
Size 2: Large
Type: Feature
Hammer Phase: 3

### Describe the bug With `cl_mirror_world 1`, the viewmodel lag/sway is reversed from how it should normally appear. All other aspects of viewmodel rendering are not flipped, which makes this...

Type: Bug
Priority 4: Low

### Describe the bug # NOTE: Before you ask, I have set the brightness to max on both games. I hate not being able to see. A picture is worth...

Type: Bug
What: Graphics
Priority 2: High
Type: Compat