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Bug: Levels are much darker than they should be for some iGPUs

Open craftablescience opened this issue 4 years ago • 5 comments

Describe the bug

NOTE: Before you ask, I have set the brightness to max on both games. I hate not being able to see.

A picture is worth a few words.

Portal 2: image

P2CE: image

Portal 2: image

P2CE: image

To Reproduce

  1. Open any map in Portal 2
  2. Open any map in P2CE
  3. P2CE is visibly darker

Expected Behavior

P2CE should be as bright as Portal 2, and I shouldn't need to keep checking if I've turned my monitor brightness up.

Operating System

Reported on Windows 10, with an Intel CPU and iGPU.

Notes

  • Coco provided assistance in the Discord, but nothing was working. We tried mat_monitorgamma and mat_monitorgamma_tv_enabled, to no avail. image
  • Lighting seems to be fine for all NVIDIA GPUs

craftablescience avatar Sep 28 '21 18:09 craftablescience

Can confirm that NVIDIA GPU's are unaffected by this problem:

image

Running a GTX 1660 TI OC.

FrozenDragon0 avatar Sep 28 '21 22:09 FrozenDragon0

It almost looks like you have r_shader_srgb 1 enabled.

This is what my game looks like with r_shader_srgb 1 Screenshot_20211005_233259

And this is normal, without srgb Screenshot_20211005_233555

JJL772 avatar Oct 06 '21 06:10 JJL772

image image

It was off to begin with ;-;

craftablescience avatar Oct 06 '21 11:10 craftablescience

This can be fixed with mat_tonemapping_occlusion_use_stencil 1. Usually this is set by dxsupport, but it doesn't have all GPUs.

JJL772 avatar Feb 16 '24 07:02 JJL772

I thought I was just going insane and Mandela effecting myself but no apparently it really was darker than normal good to know.

ashifolfi avatar Feb 21 '24 17:02 ashifolfi