Bug: Bad entity model lighting origins in maps
Describe the bug
Entities that make use of legacy assets will have invalid model lighting origins/illumpositions in places that are otherwise well-lit, even with CSM enabled. This seems to primarily occur on v20 and v21 maps? BSP v25 is also affected.
Original map:
Recompiled with Strata VBSP:
Engine Commit e6b7daee - P2CE Staging Branch, Build ID 19008856
Launch Args:
chaos.exe -game p2ce -steam -w 1920 -h 1080 -sw -noborder -dev -multirun -allowspectators -insecure +sv_max_allowed_developer 2 +developer 2 -condebug
[engine] Exe build: 09:52:12 Jun 26 2025 (9728) (440000)
[engine] Windows version 10.0
To Reproduce
- Mount AppId 220 (
hl2,episodic,ep2) in mounts.kv map ep2_outland_12- Drive to the sawmill
Issue Map
Any map, especially ep2_outland_12
Expected Behavior
Models should be lit correctly
System Specifications
Windows 11 2024 Update Beta Channel - 10.0.26100.4520 (ge_release_svc_betaflt_prod1.250618-1527) amd64fre
Running on a machine with a Ryzen 7 9700X, 32 GB of DDR5 RAM and a Gigabyte GeForce RTX 4060 WindForce OC, 8 GB VRAM
Effects are exacerbated with CSM + clustered