Engine icon indicating copy to clipboard operation
Engine copied to clipboard

Issue tracker for Strata Source

Results 426 Engine issues
Sort by recently updated
recently updated
newest added

### What would this enhancement be for? Rendering ### Describe your enhancement suggestion in more detail Self explanatory, here is an example: ![image](https://github.com/user-attachments/assets/6c1a6cdd-f57d-44a7-a059-2c39fd517319)

Type: Enhancement
What: Graphics
What: Hammer
Priority 3: Medium
Size 4: Small

### Which component should be improved? Other ### Describe your suggestion Alright, look, yes I am fully aware about the yellow flash bug thing.. but still. I love Volumetric Lighting,...

Type: Enhancement
What: Graphics
Priority 4: Low
Size 4: Small
What: Entities

### Describe the bug When on Linux using a Wayland compositor and XWayland instead of X11, copying from the panorama console will cause a crash and not copy the text;...

Type: Bug
Type: Crash
Status: Needs More Info
Platform: Linux

### Describe the bug As the title says, the goo texture for finale 1 appears like a nodraw. ![20230516180037_1](https://github.com/StrataSource/Portal-2-Community-Edition/assets/120684678/5ffddf96-993a-4a77-87ee-3ea3dee4478b) ### Issue Map sp_a4_finale1 ### To Reproduce 1. Open map 2....

Type: Bug
What: Graphics

### Describe the bug ![20250115214835_1](https://github.com/user-attachments/assets/551139ab-8f47-44f0-9422-b31777442f06) ### To Reproduce Have a `func_relfective_glass` setup, with refract visible in the reflection. ### Issue Map Any ### Expected Behavior Refract should render like normal....

Type: Bug

### Which component should be improved? Tools ### Describe your feature suggestion in more detail The lack of bounce lighting on named lights is actually quite understandable all things considered....

Type: Feature

### Describe the bug ![20250115214009_1](https://github.com/user-attachments/assets/be3e601d-c572-438b-a572-a4d91d612d2e) self explanatory ### To Reproduce Have any map with the conditions required for a mirror, set `cl_player_render_in_reflection_view` to `1`, stand in front of mirror. ###...

Type: Bug

### Which component should be improved? Entity (`CBasePlayer`, `CPortal_Player`) ### Describe your feature suggestion in more detail This is kind of self-explanatory. Basically "undraws" the weapon by holstering it and...

Priority 4: Low
Size 5: Trivial
Type: Feature
What: Entities

### Describe the bug Refract kills ANY glass when it is a world brush, and causes issues with translucent overlays as well. Converting to `func_brush` solves the glass behind it...

Type: Bug
What: Graphics
Priority 2: High
Size 4: Small

### Describe the bug Currently refract is a bit iffy, refracting the edges of stuff even when an object is in front of said refract. It can be quite distracting...

Type: Bug