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Issue tracker for Strata Source
### What would this enhancement be for? Rendering ### Describe your enhancement suggestion in more detail Self explanatory, here is an example: 
### Which component should be improved? Other ### Describe your suggestion Alright, look, yes I am fully aware about the yellow flash bug thing.. but still. I love Volumetric Lighting,...
### Describe the bug When on Linux using a Wayland compositor and XWayland instead of X11, copying from the panorama console will cause a crash and not copy the text;...
### Describe the bug As the title says, the goo texture for finale 1 appears like a nodraw.  ### Issue Map sp_a4_finale1 ### To Reproduce 1. Open map 2....
### Describe the bug  ### To Reproduce Have a `func_relfective_glass` setup, with refract visible in the reflection. ### Issue Map Any ### Expected Behavior Refract should render like normal....
### Which component should be improved? Tools ### Describe your feature suggestion in more detail The lack of bounce lighting on named lights is actually quite understandable all things considered....
### Describe the bug  self explanatory ### To Reproduce Have any map with the conditions required for a mirror, set `cl_player_render_in_reflection_view` to `1`, stand in front of mirror. ###...
### Which component should be improved? Entity (`CBasePlayer`, `CPortal_Player`) ### Describe your feature suggestion in more detail This is kind of self-explanatory. Basically "undraws" the weapon by holstering it and...
### Describe the bug Refract kills ANY glass when it is a world brush, and causes issues with translucent overlays as well. Converting to `func_brush` solves the glass behind it...
### Describe the bug Currently refract is a bit iffy, refracting the edges of stuff even when an object is in front of said refract. It can be quite distracting...