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Issue tracker for Strata Source

Results 426 Engine issues
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### Which component should be improved? Tools ### Describe your feature suggestion in more detail VRAD generates a low amount of ambient cubes per visleaf. In many cases, this number...

Type: Feature

### What would this enhancement be for? Rendering ### Describe your enhancement suggestion in more detail Forwarded from the P2CE discord (sorta) ![image](https://github.com/user-attachments/assets/104b4948-db1b-494f-ab80-f05926206356) Half-Life 2's 20th anniversary update added bicubic...

Type: Enhancement
What: Graphics

### Describe the bug Title. Assets load correctly under SFM engine, renders incorrectly under Strata with varying graphical issues. ![beer_bottle.mdl in SFM and Strata](https://github.com/user-attachments/assets/adad6d59-0f74-438b-a2a1-396818849ce8) ![dangling_eyeball.mdl in SFM and Strata](https://github.com/user-attachments/assets/5fc28549-f252-4aee-9d29-bd517048c143) Specs...

Type: Bug
What: Graphics
Priority 2: High
Status: Needs More Info
Type: Compat

### Describe the bug Certain models like the Advisors in Half-Life 2: Episode Two and the HL2 Fast Zombie have specialized attachments that spawn ropes in-game. In Strata, this feature...

Type: Bug
What: Engine
Priority 3: Medium
Size 4: Small

### Which component should be improved? Other ### Describe your feature suggestion in more detail A cvar to disable the client's automatic reloading of all materials/textures/etc every map load would...

Type: Feature

### Which component should be improved? Rendering ### Describe your feature suggestion in more detail The PBR shader should have an additional blending mode (or possibly more) that uses the...

Type: Feature

### Describe the bug When I used an instance with light strip instances inside them, those light strips wouldn't light the world. ### Issue Map This issue applies to any...

Type: Bug

### Which component should be improved? Rendering ### Describe your feature suggestion in more detail This proposal is for a brand new entity, which works primarily as a rendering aid....

What: Graphics
Priority 4: Low
Size 4: Small
Type: Feature

### Describe the bug When making a Brush-lightmapped entity like func_tracktrain, func_brush, etc... and you parent the entity, csm does not overwrite the lightmap lighting as it does in prop_dymanics....

Type: Bug

### Describe the bug Parallax rendering is bugged in two ways, from what I can tell: 1. Obvious stepping - at least within Hammer. Rendering appears to be several planes...

Type: Bug