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Bug: Refract Rendering Incorrectly

Open ErinRoseWebs69 opened this issue 1 year ago • 0 comments

Describe the bug

Refract kills ANY glass when it is a world brush, and causes issues with translucent overlays as well. Converting to func_brush solves the glass behind it issue, but it uh... color burns the translucent overlay:

The glass normally (not behind refract): 20250111001239_1

The glass when behind refract, as well as the color-burned overlay: 20250111001242_1

This is also in conjunction with visleaf visibility, hence I had mat_leafvis 1 set.

To Reproduce

  1. Open a map with the following situation above
  2. Profit... but negative

Issue Map

Any with overlays on top of refracted materials or glass behind refracted materials.

Expected Behavior

Glass should render normally, just being refracted like normal materials. Translucent overlays shouldnt colorburn onto the glass.

Operating System

No response

ErinRoseWebs69 avatar Jan 11 '25 05:01 ErinRoseWebs69