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Issue tracker for Strata Source
> it seems that `$basetexturetransform` also transforms the MRAO texture _Originally posted by @TheEnderek0 in [#745](https://github.com/StrataSource/Engine/issues/745#issuecomment-1859240436)_ There is no written official confirmation whether the above is true anywhere in the...
### Describe the bug Trying to run large maps in multiplayer causes players (including the listen server host!) to disconnect on join. The following appears in the console: ``` Host_Error:...
### Which component should be improved? Hammer ### Describe your feature suggestion in more detail In standard hammer the 3d grid allows you to move, resize, and rotate brushes in...
### Describe the bug Taking screenshots using the `png` command at a viewport resolution that is higher than the game's current screen resolution will cause projected water refractions to vertically...
### Describe the bug A WEBM video file that has been compressed with VP9 is broken in-game. Seen issues mostly consist of the video file having incorrect timings or possibly...
### What would this enhancement be for? Hammer ### Describe your enhancement suggestion in more detail Currently, in order to parent any object to an animation bone, one must decompile...
### Which component should be improved? Other ### Describe your suggestion `sv_unlockedchapters` was used in HL2 era games to store the player's chapter unlock progress, but it doesn't do anything...
### What would this enhancement be for? Entity ### Describe your enhancement suggestion in more detail Ability to format the point_worldtext entity. Such as Center Text and Align Right, and...
### Describe the bug When standing on top of a rotating brush such as a `func_rotating`, the player will be moved along with the brush, but won't be rotated. https://user-images.githubusercontent.com/19228201/163703289-a614f7e9-913b-4506-83d9-9947708059bf.mp4...
### Describe the bug (vrad command line -StaticPropLighting -StaticPropPolys -PortalTraversalLighting -PortalTraversalAO -LargeDispSampleRadius -StaticPropLightingFinal -StaticPropBounce 16 -aoscale 0.2 -aosamples 256 -ldr -hdr -staticpropsamplescale 0.9):  Note: disabling AO doesn't change anything...