SmileyAG

Results 90 issues of SmileyAG

That planned for partially support of the co-op, so that you can give the needed weapons to players without having to hook `GiveNamedItem` for the each specific mod Code from...

https://github.com/YaLTeR/BunnymodXT/pull/459#issuecomment-1815195253 @khanghugo would like to know your response about that, since I really liked the idea you bring, but the implementation was so limited at the start, so I decided...

That would be sound cool for render of some HLKZ movies and HL/CS TAS runs to show speed at non-standart way, since I can see that in-game sprite HUD can...

enhancement

Explained in https://github.com/YaLTeR/hlkreedz/pull/37 and https://github.com/YaLTeR/OpenAG/pull/183 Waiting for final response from plugin side, so not need to reject or merge for now, I just do it in advance

![1](https://user-images.githubusercontent.com/58108407/109461318-650f4e00-7a7b-11eb-847d-47b0dfb518e0.PNG)

It would be great to have automatic builds. And the point is not at all that manual building can be difficult, it’s just that re-building locally for each new version...

By default, BinDiffHelper shows functions from greatest to least value of similarity and this cannot be changed I personally would like to be able to sort the similarity column from...

[crashfort's SDR](https://github.com/crashfort/SourceDemoRender) only support **D3D9EX** or **D3D11** games, cuz **D3D9** is too old to support texture sharing. In [SAR](https://github.com/p2sr/SourceAutoRecord/blob/master/src/Features/Renderer.cpp) had done some engine-like ffmpeg renderer for Portal 2, and that...

Is it possible to implement custom triggers like in BXT? This will make the comparison easier segments of various runners and also helps stop segments automatically when the trigger is...

enhancement