SmileyAG
SmileyAG
Three reasons why this request exists: - In HLSDK 1.0-based engines and game directories, AddToFullPack is not in the server-side (hl.dll), but in the engine (hw.dll) under the name `SV_AddToFullPack`...
I didn't have time to check if there were any typos or mixed up IDs, so I'll take a look again after likely today later and give a final comment....
For drawing trigger polygons on pre and post 25th anniversary versions.
The wrappers were also divided into separate components for easier navigation and management, since I don’t like it when everything is in one basket. Content for them will appear with...
Rebase after #540 is merged `IsBSPModel` - function from HLSDK to determine if it is brush entity or not `get_origin_of_entity` - custom function to get origin based on if it...
Most common `CONCAT`, `TOSTRING` and `__func__` macros, but wrapped in their own cover for increased compatibility and avoidance of unnecessary collisions. Necessary for future pull requests to making bizzare macros...
This request does NOT solve the issue, but simply gives it a some start in resolving. Hashes will be transmitted as strings instead of the hardcoded amount of allocated bytes...
# Reason for draft status Draft for now only because I want to rebase it normally as soon as a series of requests related to restructuring would be in the...
Rebase after https://github.com/YaLTeR/BunnymodXT/pull/531 is merged
If you want an answer, is it really necessary to overloading the same function first with each individual argument, and then only with `edict_t` as an argument? I'll answer yes,...