SmileyAG

Results 90 issues of SmileyAG

Three reasons why this request exists: - In HLSDK 1.0-based engines and game directories, AddToFullPack is not in the server-side (hl.dll), but in the engine (hw.dll) under the name `SV_AddToFullPack`...

I didn't have time to check if there were any typos or mixed up IDs, so I'll take a look again after likely today later and give a final comment....

high-priority

For drawing trigger polygons on pre and post 25th anniversary versions.

The wrappers were also divided into separate components for easier navigation and management, since I don’t like it when everything is in one basket. Content for them will appear with...

high-priority
wrappers

Rebase after #540 is merged `IsBSPModel` - function from HLSDK to determine if it is brush entity or not `get_origin_of_entity` - custom function to get origin based on if it...

Most common `CONCAT`, `TOSTRING` and `__func__` macros, but wrapped in their own cover for increased compatibility and avoidance of unnecessary collisions. Necessary for future pull requests to making bizzare macros...

restructuring
high-priority

This request does NOT solve the issue, but simply gives it a some start in resolving. Hashes will be transmitted as strings instead of the hardcoded amount of allocated bytes...

# Reason for draft status Draft for now only because I want to rebase it normally as soon as a series of requests related to restructuring would be in the...

enhancement

Rebase after https://github.com/YaLTeR/BunnymodXT/pull/531 is merged

If you want an answer, is it really necessary to overloading the same function first with each individual argument, and then only with `edict_t` as an argument? I'll answer yes,...