SmileyAG

Results 90 issues of SmileyAG

Draws a HUD via TriAPI to improve quality. Source: https://github.com/tmp64/BugfixedHL-Rebased/blob/master/src/game/client/hud_renderer.cpp Related: https://github.com/YaLTeR/bxt-rs/issues/26

enhancement

https://github.com/LevShisterov/BugfixedHL/commit/cd9c832bb86c8f71222c3f0061060e6a101bfb6f

enhancement

Enables display of sprites being played in the moment, similar to what `bxt_hud_entities` or `s_show` does. Useful for cases when you want to find name of sprite to mask out...

enhancement

Print list of DLL-exported `weapon_` entities into a console* *Of course you could dump it manually via system tools or took classnames from `sprites/weapon_.txt` files, but it seems to me...

enhancement

Draw pressed movement keys around of the crosshair. Used in most speed communities such as HL KreedZ, Momentum Mod, Quake 3 I don't consider this as duplicate of #15 ![showcase](https://user-images.githubusercontent.com/58108407/133936185-588ee890-0cf3-4012-9675-3cf21b30edac.png)...

enhancement

https://github.com/YaLTeR/OpenAG/commit/7ab3afbc6bc9c21df5666f7e22c06f41142a003a

enhancement

https://github.com/ValveSoftware/halflife/blob/master/dlls/world.cpp#L299-L311

enhancement

Covers for Discord RPC: https://drive.google.com/drive/folders/1tk_p2Ti2N1Wlq5r_I-r50q1UnIimNdGD

feature
client

Solokiller managed to make scale system for crosshairs yet, which is based on TriAPI as like us `CHudRenderer` function: https://github.com/SamVanheer/halflife-unified-sdk/issues/165

feature
client