SmileyAG
SmileyAG
Draws a HUD via TriAPI to improve quality. Source: https://github.com/tmp64/BugfixedHL-Rebased/blob/master/src/game/client/hud_renderer.cpp Related: https://github.com/YaLTeR/bxt-rs/issues/26
https://github.com/LevShisterov/BugfixedHL/commit/cd9c832bb86c8f71222c3f0061060e6a101bfb6f
Enables display of sprites being played in the moment, similar to what `bxt_hud_entities` or `s_show` does. Useful for cases when you want to find name of sprite to mask out...
Print list of DLL-exported `weapon_` entities into a console* *Of course you could dump it manually via system tools or took classnames from `sprites/weapon_.txt` files, but it seems to me...
Draw pressed movement keys around of the crosshair. Used in most speed communities such as HL KreedZ, Momentum Mod, Quake 3 I don't consider this as duplicate of #15 ...
https://github.com/YaLTeR/OpenAG/commit/7ab3afbc6bc9c21df5666f7e22c06f41142a003a
https://github.com/ValveSoftware/halflife/blob/master/dlls/world.cpp#L299-L311
Covers for Discord RPC: https://drive.google.com/drive/folders/1tk_p2Ti2N1Wlq5r_I-r50q1UnIimNdGD
Solokiller managed to make scale system for crosshairs yet, which is based on TriAPI as like us `CHudRenderer` function: https://github.com/SamVanheer/halflife-unified-sdk/issues/165