SmileyAG

Results 90 issues of SmileyAG

Like the one in Source SDK: https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/tier1/convar.cpp#L655-L658

feature
client

Currently, there is only search by slot number or player name, but it would be cool to see SteamID as well.

feature
client

Linux version of serverside is available, so doesn't should be too much hard for reverse-engineering I guess. https://www.moddb.com/mods/hl-rally/downloads/hlrally-11-server-patch

MOD

**Is your feature request related to a problem? Please describe.** We could avoid stuff like in #158 issue. I don't want to specify billing address and etc for usage Google...

enhancement

Hello, after the recent update of the Steam client, any games on the GoldSrc engine began to crash absolutely at any time, there are no steps how to reproduce it,...

Steam Client

Every time you launch the mod. version of Cry of Fear not through a launcher, but directly like regular GoldSrc mods, then every time a `MessageBox` window will pop up...

enhancement

This will help **A LOT** for determine the version of the mod that the runner is playing on - so this must be done, such a thing is hard to...

enhancement

This is needed in the future to support BXT by modders themself in their SDKs Most likely this will be an exported global variable with our custom structure, in which...

documentation
restructuring
mod-support

https://github.com/YaLTeR/BunnymodXT/blob/11963346953029d9882e04ad7f86ea0fbf6aea49/HLSDK/engine/eiface.h#L404-L411 - Find `Save` or `Restore` class function (e.g. `CBasePlayer::Save`) - There will definitely be a call(s) to the `CSave::WriteFields` or `CRestore::ReadFields` depending on the function you choose: ```cpp int...

restructuring