SmileyAG
SmileyAG
Like the one in Source SDK: https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/tier1/convar.cpp#L655-L658
Currently, there is only search by slot number or player name, but it would be cool to see SteamID as well.
Linux version of serverside is available, so doesn't should be too much hard for reverse-engineering I guess. https://www.moddb.com/mods/hl-rally/downloads/hlrally-11-server-patch
**Is your feature request related to a problem? Please describe.** We could avoid stuff like in #158 issue. I don't want to specify billing address and etc for usage Google...
Hello, after the recent update of the Steam client, any games on the GoldSrc engine began to crash absolutely at any time, there are no steps how to reproduce it,...
Every time you launch the mod. version of Cry of Fear not through a launcher, but directly like regular GoldSrc mods, then every time a `MessageBox` window will pop up...
This will help **A LOT** for determine the version of the mod that the runner is playing on - so this must be done, such a thing is hard to...
This is needed in the future to support BXT by modders themself in their SDKs Most likely this will be an exported global variable with our custom structure, in which...
https://github.com/YaLTeR/BunnymodXT/blob/11963346953029d9882e04ad7f86ea0fbf6aea49/HLSDK/engine/eiface.h#L404-L411 - Find `Save` or `Restore` class function (e.g. `CBasePlayer::Save`) - There will definitely be a call(s) to the `CSave::WriteFields` or `CRestore::ReadFields` depending on the function you choose: ```cpp int...