SmileyAG
SmileyAG
@YaLTeR Is there some more reviews or it can be prepared for merge?
Update (24.07.2022): Got wrote a chapter list for more HL modifications, but covers isn't done yet for them (going do it tomorrow I guess).
> Giving this a try now with Flatpak Steam and Discord. Sorry it took so long; I don't have much time left with the 40-hour work week internship. That's fine....
> Looks like the `fps_max` display does not update live, until a map change. (difficulty too but I guess it doesn't change until a map change anyway?) It's also updates...
> I like the Barney the Movie default image lol 😃 In case if u want to use it for own RPC as well instead of making BXT logo, be...
`ScreenToWorld` not exist in WON 1.1.0.7 (2001 year), some functions in **TriAPI** struct were added gradually with the new releases of engine builds. The first declarated mention of `ScreenToWorld` begins...
TLDR; we should use some alternative method instead of call `ScreenToWorld`, since it's not exist in that WON engine version.
> what's the point of fixing this? do you need it in some video production? Just showed a bit more explanation of issue, I don't think it worth to makes...
> What is this and why? That fixes freezing of playback startup vids after first 5 seconds. I copied that solution from TWHL Discord:  I'm pretty sure there is...
@playermove StudioSetupBones needs for `bxt_viewmodel_` commands PM_Fly/Walk/PlayerMove needs for TAS debug TakeDamage for TAS debug + fixing hornet crash in hl1 speedruns ForceClientDllUpdate for fix resetting ammo counter on demo...