SmileyAG
SmileyAG
> Do you have any idea of what may be going on? That because modern map compiles is stripping unused planes, so despite that triggers is still transmitted from server...
Hello, I have found time to test and I can definitely say that this is a issue either on the plugin or server-side, but definitely not on the client-side But...
Oh sorry for delay, but I don’t think I’ll be refactoring triggers on the plugin-side in near time, so for now we can get with that solution :) But as...
Sorry for the https://github.com/YaLTeR/hlkreedz/pull/37/commits/e7cdc1ffe02ded74cfdc146ee1fef3a27d837b16 commit, this is the context for why this happened: I decided to double-check the triggers initialization code and found that `CONTENTS_LADDER` is passed to the **pev->skin**...
Implementation you can check here, https://github.com/LevShisterov/BugfixedHL/commit/cd9c832bb86c8f71222c3f0061060e6a101bfb6f
> > > `hud_color` is already additive (see for example very transparent grey: `30 30 30`, or very transparent red `30 0 0`), so I don't think this is possible...
According to error, might be this has something to do that with the release of the 25th anniversary version, they removed the libSDL2 libs from the **Half-Life** folder for Linux...
> adding `LD_PRELOAD=/usr/lib32/libSDL2-2.0.so.0 %command%` to launch parameters solve the problem Let me note that it is not necessary to use the system one `libSDL2-2.0.so.0`, you can also use it from...
> `viewdemo` is definitely superior to play demo properly (for segmentation at the least) Well, let me tell you why using `viewdemo` for full recording is the worst crime against...
> What game is the BSP from? Not sure in what game author of issue tested it, but It's happens for me in GoldSrc games, like Half-Life. If I decompile...