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Quake 1/GoldSrc map support

Open bd565 opened this issue 5 years ago • 4 comments

The map was decompiled but it only has entities and no brushes (walls). Am i doing something wrong?

bd565 avatar Aug 29 '20 20:08 bd565

What game is the BSP from?

wfowler1 avatar Aug 06 '21 16:08 wfowler1

What game is the BSP from?

Not sure in what game author of issue tested it, but It's happens for me in GoldSrc games, like Half-Life. If I decompile .bsp from HL1, export it to .vmf and then open it then I will notice that there is only entities and brushes is missing at all.

изображение

SmileyAG avatar Apr 16 '22 17:04 SmileyAG

Same problem when converting a map from Quake 1 to NetRadiant map. изображение

insellium avatar Dec 28 '23 21:12 insellium

So HL and Quake 1 BSPs lack the brush information that I'm depending on, every other format has a record of brushes that were used to build the map. I'm betting it's easier to deal with collision detection that way. Other decompilers handle this with different approaches. I've been meaning to figure something out for a while now, but there's no way to do it without making a huge mess.

wfowler1 avatar May 17 '24 02:05 wfowler1