SmileyAG
SmileyAG
This request, in addition to new helper functions, also generally presents itself as one of the parts of the refactoring, in general it is more or less organized by commits,...
I have not fully tested this branch yet, so there is no need to merge it yet, but it is now open for review, so you can post your reviews...
> If the function is simple enough to be reimplemented manually then do we ever need to call the original? I guess it can be the case that the original...
While I was doing #494 issue, I thought that it would be possible to simply export save data of classes and get access to them by symbols, which would to...
> So what does this do exactly? When playbacking demos that recorded in multiplayer, protected cvars would give the `Can't set %s in multiplayer` console message To fix that, we...
> Personally, I think the checkpoint previous might be the best addition here. For normal gameplay, as I mentioned, that one more extra feature might be nice to have. The...
I don’t see anything else that could be changed, so this request is ready to be accepted, @YaLTeR
> What do you mean by system fonts and where is in-game not sufficient? Like `Arial`, `Verdana` and whatever other fonts. I got watched recently some channel that dedicated to...
Issue with infinite ammo is that those `bxt_ch_` that are currently available (angles, health, armour, origin, velocity) are taken from the engine (**hw.dll**), so it is easy for us to...
The only important thing I would like for that is to make it not override `viewangles` for the **demo file**, otherwise I disagree to accepting that changes. (because that can...