SmileyAG
SmileyAG
There is nothing surprising that it crashes Because from now, Valve updated the version of Windows toolchain from Visual Studio 1998 (`6.0` linker version) to VS2019 (`14.29` linker version) for...
> any update on this? I know for some other in-depth mods like this the minor patches that have been pushed after the major update have created more issues, I...
> > Like why you need it in first place? > > I'm just a dork and I like playing with speedrunning/TAS capabilities enabled. And I agree no hurry! Was...
Can be merged now, since that what is done for OpenAG repo
> Can be merged now, since that what is done for OpenAG repo Although it’s alright that all this was not got merged, because now I’m going to add the...
@anzz1 What is considered a cheat for you, for other communities may quite commonplace with fully explained arguments, and it is still subjective to consider what gives an advantage in...
> What the actual fuck? So what you're saying is because the cheat becomes more effective the more skilled you are, it somehow makes it okay? Your arguments make absolutely...
I just encountered the same error and it turns out it's a bug in https://github.com/ValvePython/steam Here is the corresponding pull request that fixes it with a detailed explanation in the...
Rebased to latest `unstable` branch now After a long time, I decided to remember this request and want to note that `renderfx` could be changed afterwards on the client side...
> Thanks man, will try to test tomorrow, but i don't know if i will be doing those PRs myself You mean the PRs for the different clients as OpenAG...