Brennan Ravenscroft
Brennan Ravenscroft
It can't be implemented unless Neo adds a clientside fallback tag system. Without that, if you use a neo client and connect to a vanilla server, your client will not...
Since it seems like you already have the environments available, it would probably be faster for you to self-investigate. Neo clients send the `c:register` payload (an instance of [`CommonRegisterPayload`](https://github.com/neoforged/NeoForge/blob/1.21.1/src/main/java/net/neoforged/neoforge/network/payload/CommonRegisterPayload.java)) when...
Yeah I think this is the best solution. Unfortunately, `ParticleOptions` is a bit of a mess, since `MobEffect` is dependent on it, but it is natively dependent on both `Item`...
Same thing for this one about the double "by default"
This is a bit weird, though consistent with how vanilla applies things. I can probably make melee weapons only trigger on direct attacks and not run the logic for indirect...
Yeah Apoth statically extends the time from 3s to 8s to show the boss bar popups. Unfortunately that effects everything that uses the same mechanism. I'm not sure it's worth...
The Attributes GUI uses the same mechanism as the recipe book screen to display itself, which it seems is not well-supported by other mods. As far as I'm aware there...
The easiest thing you can do there is to datapack the rarities to only generate sockets instead of affixes. Then you don't need to worry much about the rest of...
You can make a PR to fix the localization, all non-english languages are driven entirely by external PRs, as I do not have any ability to author them myself