Brennan Ravenscroft
Brennan Ravenscroft
I would like to do this, but it's ended up being harder to enable than I anticipated. I was hoping to have this done for 8.2.0 but I think I...
At the current time there's no standardized method to know if an affix improves with level. It would first require adding a new API to `Affix` to query that information.
It's being considered, though currently Apotheosis makes some assumptions and uses functionality from the smaller modules to operate, so making them optional dependencies isn't straightforward. I'm not entirely certain if...
Ideally I wouldn't need to rerun the tier augments each time a player logs in... I'll need to fiddle around with a tracking mechanism that allows it to be updated....
This is really the barrier of "things you should write a mod for", rather than try to hack in with KJS.
Affixes are as modular as the given extension of `Affix` implements. None of the affixes implement per-item filtering because it doesn't make any sense in the design space, but that...
It is planned to be replaced with something a little less low-effort. In theory, anyone could make their own item which acts as a sigil of socketing with a different...
We could maybe add bouncer tags that just include the platform implemented tag? That seems a bit silly though.
Because Vanilla uses magic damage originally, so to maintain behavior poision is magic Magic actually carries the damage type semantics (i.e. magic bypasses armor) - poison is just informative and...
That fix is probably wrong then, magic should be the one included for behaviors, and magic must include poison (because poision is originally `DamageSources#magic()`)