Shadowblitz16
Shadowblitz16
> i like Raylib.DrawTexture(texture,0,0); more but i think automatically unloading texture is a good idea because i sometimes forget to unload Textures I don't like static Raylib methods because it...
this might fix some of the bug with linux too. right now the plugin is completely broken and unusable on linux.
This doesn't work on multi mc either. I'm using the 1.20.1 version
I was looking for a strict typing and sandboxed luau interpreter for .net 7. Please support this.
no this makes it impossible for us on LTS to build this. Some of us like our OS not to crash and bug out. I am already having to build...
> Thanks for the suggestions; there's a lot of features that could be added, unfortunately we're a bit lacking in active developers at the moment. If you'd like to contribute,...
> I'm not sure if shaders are supposed to work with particles or how to code that. Does a simple shader, e.g. color invert, work correctly? the problem is animated...
Maybe modifying this to extend Texture2D instead of being a shader would be a possible alternative... https://github.com/BanchouBoo/PaletteSwapTexture/blob/master/addons/Palette%20Swap/PaletteSwapTexture.gd
Hmm I tested this and realized... This won't work since the particles and sprite have separate textures. Setting h and v frames on this now makes the sprite get clipped.
> This addon was more an experiment about how replication could be implemented inside Godot, than something that could be used for actual games. If you want to use high-level...