Shadowblitz16
Shadowblitz16
@Zylann I would be willing to test the gdextension version with C#
@Zylann could we get variant support? In 2D generation games can have multiple tiles for a single type. It would be nice to have something like this here. Where I...
@Zylann the caves sections seems to be missing in that link.
> This is getting close to gameplay features so I'm not sure if that should be implemented directly in this module. There are countless features like that which could be...
Shouldn't they at least be a delegate? I don't see why a class is used
https://github.com/WohlSoft/Moondust-Project/issues/335
wait what about ui state does this mean we need diffrent fonts for things like pressed, hovered, disabled, focused? Also... if this gets implimented and this gets implimented... https://github.com/godotengine/godot-proposals/issues/2498 It...
https://github.com/godotengine/godot-proposals/issues/2498
Is this getting added soon? I find it a very big limitation.
> > Is this getting added soon? I find it a very big limitation. > > This proposal breaks compatibility, so it can't be implemented until Godot 5.0 unless we...