Shadowblitz16

Results 118 comments of Shadowblitz16

> I'm not sure how to answer your first issue without a little more info. Where are you seeing npm usage? I poked around the install and dependency pages on...

idk maybe the wiki was updated recently

Is this going to be implemented?

Godot is not Unity but that doesn't mean multiple scripts aren't better then a single script. my issue is I want to be able to add my own components from...

@cgbeutler I was thinking more of how unity did it with a oop/ecs hybrid

@cgbeutler its hard for me to write a plugin for me due to godot not being statically typed by default. I can't ever seem to get good autocomplete so I...

@cgbeutler ya I understand

input would be like the default one but would support raw controller input and binding action like mouse movement gui would be something like a intermediate gui implementing of godot's...

also when adding the behavor.gd script to the base type I get this.. ![image](https://user-images.githubusercontent.com/2453707/81354865-85e85c00-9081-11ea-8536-dc2d8dc21632.png) maybe it would be a good idea to remove the set and basetype fields in the...

ok cool another thing I would like to see would be allowing existing nodes like `sprite` or `kinematic body` to be able to use behaviors. I don't really see how...