Shadowblitz16

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so I just put it in `~/.local/bin/ladspa/librnnoise_ladspa.so` but it can't find it when I start the service ``` shadowblitz16@Kubuntu-Node202:~/Documents/dev/pipewire$ PIPEWIRE_DEBUG=2 pipewire -c ~/.local/share/pipewire/noise-suppression.conf [E][32845.211665] default | [ ladspa_plugin.c: 268 load_ladspa_plugin()]...

@mellinoe Can you auto generate the bindings for the internal stuff? I really want to use dock builder but currently there is no way to do it with C#

Does this expose the Impli methods that make implementing imgui for some api's easier?

I just ran into this issue which makes me sad because the custom resources were making my life easier ![image](https://user-images.githubusercontent.com/2453707/215293338-7a08e4bb-cc03-44e6-a625-80a28e7d685c.png) Please make sure you guys fix this with tool scripts...

> .NET in general is not supported on consoles on its own, you'll have to use Mono (slow as JIT is not allowed on consoles) or think of your own...

@Wohlstand is project neo going to be ready soon? I would really like a super vanillish editor to make new smbx levels in. I think docking and viewport is good...

> Hi @Shadowblitz16, can you define what you mean by "VS Code crashes"? I am not able to reproduce a problem when I try your scenario. Hi gregg vscode seems...

Why not just allow us to build maps greater then 256x240? We could have the ability to build any size level and the camera could just follow the player's mean...

> We should take Super Mario Bros. X as an example of how the animated backgrounds work. Maybe use the default animation frames tics from Super Mario World if possible....

Can we have the designer made in vscode so it's cross platform and not only available to windows or people that can afford rider?