Shadowblitz16

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no I was just wondering how to do it I can't get it to work

I think it installs LoveSharp as a dependency. also I based it off the demo there.

but this requires the draw event right? I was trying to do it so it could be used anywhere

can support be added so that images and canvases can be explicitly converted back and forth?

ok thankyou. but can this be added to love2dcs as a explicit image conversion?

can something like this be added?

idk if there is other solutions. I would use it for making engines that can be ran in multiple environments. for example I could have a game class that runs...

hmm maybe it would be a good suggestion for love then. I know ogg vorbis carried tag info. they use it specifically for loops

ok thankyou so much! I was looking at the lua love2d wiki and it used push() before the graphics state changes.

well the way I did it in gamemaker was I basically had a static object or script that would take a state `up, down, held` a button `a, b, up,...