Shadowblitz16

Results 118 comments of Shadowblitz16

this doesn't draw or print anything ``` using System; using Love; namespace LoveControllerTest { class Program : Scene { string infoString = ""; public override void Update(float dt) { foreach...

it would still handle them in byte arrays even in less then 8bpp formats. the only difference is the data would be packed into bytes

one of the issues is wpf isn't cross platform where avalonia is. thats why I wanted one for avalonia

Whats the progress on this for n64? I just downloaded this and like it but it doesn't have n64 support.

Updated my repo. look in GuiModule.InputStr https://github.com/Shadowblitz16/GameSharp/blob/master/GameSharp/Core/Modules/GuiModule.cs

> What a code abortion :P `var id = (Label == "" ? " " : Label) + "###" + GetHashCode();` > > Could have 'Label' as a nullable string,...

wait does this unload/reset enemies outside of the screen boundaries? also would lunalua be able to support this?

@Wohlstand thankyou for the reply. **NEW SUGGESTIONS** - The ability to separate blocks, bgos, and npcs into separate windows again. - The ability to disable the level window scrollbars (they...

I think it should be implemented in the moondust engine and smbx2 natively and the pge text editor should include properties for this.

I am using visual studio 2017, however the is no Tools / Options / Projects and Solutions / VC++ Directories / Show directories for option. ![image](https://user-images.githubusercontent.com/2453707/68891832-83123d00-06d6-11ea-95a9-a4c84f787380.png) from what I have...