Shadowblitz16

Results 118 comments of Shadowblitz16

kinda ya but It would be better if it required less implementation. I mean I could get around it but something more of what I suggested where you don't need...

@endlesstravel yep but `Boot.QuitFlag` should be a method called `Boot.IsRunning()` and `Boot.SystemStep();` should a be abstracted so it doesn't need to be called. also Boot should accept a optional window...

I'm not sure what you mean by Boot.IsRunning() is confusing. I agree it is probably not the best class to put it in since something like.. Window.IsOpen() is probably better....

here is the demo project https://drive.google.com/open?id=1LJGx11KsRysF2watXqXTVnLmfm6E_HLE

idk its still happening. System.AccessViolationException HResult=0x80004003 Message=Attempted to read or write protected memory. This is often an indication that other memory is corrupt. Source= StackTrace: --- at Love.Love2dDll._wrap_love_dll_type_Joystick_isConnected(IntPtr p, Boolean&...

so here is a revamped version that tries to make sure sure that the joystick exists.. ``` public class ButtonMapJoystick : ButtonMap { public Joystick Joy; public int Player; public...

@endlesstravel I figured out what it was. its the red rockcandy xbox 360 controller I am using it crashes love. here is a picture of it https://i5.walmartimages.com/asr/029a0f17-9f5a-4c14-815e-353897f6c00b_1.2947e88f4b93170e31e057d2c5a14f76.jpeg?odnHeight=180&odnWidth=180&odnBg=FFFFFF

its the only controller I have besides the cheap snes controller most engines don't support. but ya if the controller are unplugged love is fine, but if they are plugged...

ok so in this code where it says putBreakPointHere it is never triggered even though I directly check if Keyboard is pressed ``` public string MapInput(BtnType type) { BtnMapKeyboard keyboard...