Shadowblitz16

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idk I just know it supports winforms. however.. it doesn't have a designer yet so I am not going to use it.

ya I know consoles requires closed source code so you would need to make Love2dcs extensions

@endlesstravel no I mean shapes for drawing **and** actual ingame collision detection

ok this can be kept open until you have time.

oh so C# doesn't already implement this?

idk. I just know its hard to build scaled up gui widgets when the mouse doesn't scale with the graphics

if it's not to much hassle too add I would prefer this in the core library. I think the following methods would work `Mouse.ConvertToScreen(float x, float y)` `Mouse.ConvertToScreen(Vector2 pos)` `Mouse.ConvertToWorld(float...

it might have to be renamed but basically it would convert back and forth to the graphics scale. idk

oh I see drawing the widget larger without scaling the graphics. hmm I can try when I get the time.

These could return arrays - `MouseButton Mouse.GetDown()` - `MouseButton Mouse.GetDownPrevious()` - `KeyConst Keyboard.GetDown()` - `KeyConst Keyboard.GetDownPrevious()` - `GamepadButton Joystick.GetDown()` - `GamepadButton Joystick.GetDownPrevious()` - `GamepadAxis Joystick.GetAxis()` - `GamepadAxis Joystick.GetAxisPrevious()` as for...