halflife
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Black square around the sprites when you kill the Nihilanth
When you kill the Nihilanth in Half-Life, he'll shoot out a bunch of energy beams, which will eventually impact the walls and make explosions. The sprites for these explosions have a big black squares around them. https://www.youtube.com/watch?v=IQdqfM-OzKw
OS: Windows 7 Protocol version 48 Exe version 1.1.2.2/Stdio (valve) Exe build: 17:47:17 Apr 25 2013 (6027)
Processor Information: Vendor: GenuineIntel Speed: 2942 Mhz 8 logical processors 4 physical processors HyperThreading: Supported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Supported SSE4a: Unsupported SSE41: Supported SSE42: Supported
Network Information: Network Speed:
Operating System Version: Windows 7 (64 bit) NTFS: Supported Crypto Provider Codes: Supported 311 0x0 0x0 0x0
Video Card: Driver: NVIDIA GeForce GTX 460
DirectX Driver Name: nvd3dum.dll
Driver Version: 9.18.13.1422
DirectX Driver Version: 9.18.13.1422
Driver Date: 14 Mar 2013
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 60 Hz
DirectX Card: NVIDIA GeForce GTX 460
VendorID: 0x10de
DeviceID: 0xe22
Number of Monitors: 1
Number of Logical Video Cards: 1
No SLI or Crossfire Detected
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 26.65" x 15.00" (30.55" diag)
67.7cm x 38.1cm (77.6cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 1023 MB
Supported MSAA Modes: 2x 4x 8x
Sound card: Audio device: Speakers (ASUS Xonar DX Audio D
Memory: RAM: 8190 Mb
Miscellaneous: UI Language: English Microphone: Not set Media Type: DVD Total Hard Disk Space Available: 1632479 Mb Largest Free Hard Disk Block: 455969 Mb OS Install Date: Dec 31 1969 Game Controller: None detected
That's a sprite transparency issue.
This is a problem with the map. Those sprites have render mode normal set, but should be using render mode additive instead.
OS Install Date: Dec 31 1969
Hmm... your very, very old computer might be the problem! xD