Sam Vanheer

Results 201 comments of Sam Vanheer

Whether it was intentional or not is irrelevant, it's been this way for 26 years. Changing gameplay mechanics after that much time is a bad idea. You can always fix...

The bolt behaves this way because the bolt's origin is changed without also being updated with a call to `UTIL_SetOrigin`. Toodles2You figured this out and submitted a PR to Half-Life...

The engine doesn't use the filtering settings for skies. BMP skies use the default setting (`GL_LINEAR`), and TGA skies explicitly set `GL_LINEAR`.

@mikela-valve That's normal, the engine loads both `resource/valve_language.txt` and `resource/game_language.txt` when the game is not `valve` in `CBaseUI::Start`. The CS depot uses the `valve_` version: https://steamdb.info/depot/141/ The Russian depot for...

The Linux update hasn't gone out yet according to this post: https://github.com/ValveSoftware/halflife/issues/3707#issuecomment-2390319958

I'll consider adding in a way to quickly preview models through the File Browser in a more straightforward manner. For now you can enable `Tools->Options->General->Limit to one open asset at...

This feature already exists. The menu options `Asset->Save View` and `Asset->Restore View` can be used to save off the current camera state and restore it in any asset. If you...

Since Ubuntu is going to drop 32 bit support eventually it might be a good idea to look into the feasibility of a 64 bit client build, even if mods...

Based on the reports i read here and in the other issue at steam-for-linux and given the code in that function, i can only assume that the particle manager is...

@mikela-valve Maybe the effects code should gracefully handle out of memory issues to avoid crashes?