Roujel Williams
Roujel Williams
Yeah the script API changed between then and now. 0.9.0.5 will work when released
I can't reproduce this issue on Windows. I'll try on mobile later.
Does this still happen?
Well in simple use cases, what the script does is render the text to a viewport, then apply it to a texture. When you extrude it, it uses raytracing to...
Well, perhaps the fonts could have their curves loaded in directly rather than by relying on drawing their bitmaps. It would also be more performant. However seeing as how this...
So you're saying that that error gets spammed the entire time? Does the scene still work?
Godot 3.1 was the last time it was updated. Hasn't been updated since.
You are correct that the halo should be circular. In fact, the shader has a uniform called `stretch_to_aspect` to control this. It's been a while since I used it, so...
I think part of the issue is that currently, the sides of the generated mesh are flat shader. I haven't figured out yet how to get it smooth shaded. Plus,...
That's not a bad idea. 🧐 Unfortunately, I'm now busy with other projects, so you'll have to wait until I go about implementing it myself. In the meantime you could...