Godot-3D-text-plugin
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Console's getting spammed whenever I reload the current scene
getting this whenever I use GetTree().ReloadCurrentScene() on a scene with text that's being set dynamically
So you're saying that that error gets spammed the entire time? Does the scene still work?
Spammed isn't the right word. The scene works fine, but it throws those whenever the scene gets reloaded. It only does it the instant it's reloaded, but when you have a bind for reloading the scene for testing, it can take up the debug log a lot. I'm not sure if I did something wrong or not, but thought better safe than sorry and report it anyways.